WoW income!
By trying my hand at the Auction House (AH) in World of Warcraft and selling a pretty mammoth amount of goods created with my tailoring skills (and also selling a very rare drop I got) I've broken the 10 gold mark for the first time!
woot! :D
For reference's sake I got a Night Watch Shortsword which I sold for 8 gold I think. Picked it up in Stonetalon Mountains. I went on to use that money to boost my tailoring skill hugely (buying silk and leather of various types) and making spidersilk boots which I sold for 5 gold as well as heaps of shoulderpads and hoods, two pretty desirable items amongst lvl20s-25s. I also discovered 10 slot bags which I have very recently learned how to make are very popular usually disappearing within half an hour of being listed. It does help that the bags are deviously priced 1 silver cheaper than my nearest rivals! I still haven't been able to bring myself to check whether I'm making them at a loss however. That in my mind would be delving too far into the nerd culture of WoW. Seriously, imagine it.
'What are you doing?'
'Um I'm just doing a costing analysis of my bag production technique, establishing the costs of each intermediate stage and then figuring out the optimum price point.'
'Yeah, right, ok.'
The scariest thing though is that I am very tempted to do this, just to generate cash quicker. Why? It's a compulsion really. The game is scary in the way that it causes you to desire success and progression so badly. You want to so badly be as powerful as the level 60s. When an alliance team of 60s comes to raid your village for shits and giggles, you want to retaliate. You can't though, and that drives you on even harder.
The game rewards sinking large periods of time in the game rather than skill. This is something that has occurred to me in the last few days and I've really needed to get off my chest. It's no wonder many gamers shun WoW because it flies in the face of what gamings always been about. It's a test of gaming skill, a competitive framework to test your mettle. 2 player Tetris or at the most basic level, Pong. It's a battle of wits, duking it out with controllers for supremacy. World of Warcraft has more in common with Animal Crossing at a fundamental level. As the game is played for longer and longer items accumulate of greater rarity and desirability yet are there really ever any winners and losers? Aren't they both just a series of non-competitive mini-games? No ones reading this, so I'm not going to try and reconcile this into something explicitly meaningful but it certainly makes you think. Whatever the hell World of Warcraft is though, I'm still enjoying it.
Proof of my achievement!!:
woot! :D
For reference's sake I got a Night Watch Shortsword which I sold for 8 gold I think. Picked it up in Stonetalon Mountains. I went on to use that money to boost my tailoring skill hugely (buying silk and leather of various types) and making spidersilk boots which I sold for 5 gold as well as heaps of shoulderpads and hoods, two pretty desirable items amongst lvl20s-25s. I also discovered 10 slot bags which I have very recently learned how to make are very popular usually disappearing within half an hour of being listed. It does help that the bags are deviously priced 1 silver cheaper than my nearest rivals! I still haven't been able to bring myself to check whether I'm making them at a loss however. That in my mind would be delving too far into the nerd culture of WoW. Seriously, imagine it.
'What are you doing?'
'Um I'm just doing a costing analysis of my bag production technique, establishing the costs of each intermediate stage and then figuring out the optimum price point.'
'Yeah, right, ok.'
The scariest thing though is that I am very tempted to do this, just to generate cash quicker. Why? It's a compulsion really. The game is scary in the way that it causes you to desire success and progression so badly. You want to so badly be as powerful as the level 60s. When an alliance team of 60s comes to raid your village for shits and giggles, you want to retaliate. You can't though, and that drives you on even harder.
The game rewards sinking large periods of time in the game rather than skill. This is something that has occurred to me in the last few days and I've really needed to get off my chest. It's no wonder many gamers shun WoW because it flies in the face of what gamings always been about. It's a test of gaming skill, a competitive framework to test your mettle. 2 player Tetris or at the most basic level, Pong. It's a battle of wits, duking it out with controllers for supremacy. World of Warcraft has more in common with Animal Crossing at a fundamental level. As the game is played for longer and longer items accumulate of greater rarity and desirability yet are there really ever any winners and losers? Aren't they both just a series of non-competitive mini-games? No ones reading this, so I'm not going to try and reconcile this into something explicitly meaningful but it certainly makes you think. Whatever the hell World of Warcraft is though, I'm still enjoying it.
Proof of my achievement!!:

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